As you can imagine, we have successfully CSPromod from the old Half-Life2 Episode 1 migrate to newer Episode 2 Source engine, which, better known as the Orange Box version.
We always wanted to achieve the basis for our code to the new version of the engine, thereby increasing their own custom models and animations 1.6 style. 2007 + SDK coding using a new type of Team Fortress 2 (Day of Defeat: Source) animation system, we must sooner or later transferred to the above, we can not waste time working on old code.
March, we have started this MOD to new engines. Means that almost certainly has all the stuff into the 1.04 to the new SDK code, and a new engine in normal operation. This is a very difficult and time-consuming task, fortunately, before we have the experience of migration to the Source engine, so it is a most time-consuming and boring process. 1.04 In addition to simply bring Orange Box, we also used this opportunity to optimize our code, rewrite the "netcode" and apply some of the features and adjustments, of course, fix vulnerabilities.
Talking a lot, see Figure:
(Click image to enlarge view recommended)
(Official language: It is not very pretty ah? 1.04 can not match!)
(Official language: 1.05 in dust2 a major change)
Originally we are going to release a patch between 1.04 and 1.05, unfortunately things are not according to plan, whether it is work, study, daily life things are consumed a lot of time. Mid-April, we organize a schedule, and finally stabilized. The next version of the Beta 1.05 release time is still to be determined at present.
Although the success of transplantation in mid-April to the Orange Box (Orange Box), we still need more testing to ensure the new things added, such as animation, can WIN / LINUX dedicated server to run stable. For some reason, CSP additional customization options are disabled, so it should be rewritten.
Upgrade from the old engine to new engine now, quality improvement and other aspects are new. On multi-core, the current phase may be some instability (will update later). With the SDK the next update will have the full support of Mac. The frame rate, we also need to conduct more extensive testing, we know that Orange Box (Orange Box) than the old version of the relatively high system requirements, frame rate is expected to decline in some places, but we hope can improve them.
We do so not only in order to get the latest graphics, but from more aspects to consider. One important advantage is that the upcoming Mac systems support. Indeed, many people around us with a MacBook laptop, but installation of WINDOWS system for only playing on Counter Strike. Of course there are many new features, like the chat interface and so many small improvements, you learned from TF2.
Now, you have to understand our work over the past few months, the content and ideas. Recently, we have established one "development progress of> the page with frequent updates will be some new progress in the short contents. Of course, you can www.cspromod.cn right hand side of the <link> to find.
Summary:
(1) CSPromod transplanted to the Orange Box Source engine.
(2) there are still some things that need to organize (the Options menu, map, dedicated server ,…)。
(3) with more intensive tests, particularly to improve performance.
(4) If necessary, will add new features.
(5) of the current accession: Custom model + animation.
(6) repair the remaining deficiencies, failures and vulnerabilities, and application of more new features.
(7) CSPromod Beta 1.05 is not very far away from the release date.
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